"...has to have 'Physics Enabled' if you'd like to GetMass" not true!

Well, I’m not even sure what the bug is really. It’s either the warning or it’s that we’re not supposed to be getting GetMass from an unenabled physics object. Even without enabling physics on a static mesh object, you can GetMass just fine, even edited ones.

Steps to reproduce:

  1. New blank project
  2. Create an Actor BP
  3. Add and make a Static Mesh Component the root
  4. Add a static mesh to the SMC
  5. Go to the Event Graph
  6. On Begin play, GetMass
  7. Use a print string to get that value
  8. (Notice I did not enable physics)
  9. Value of GetMass is displayed and the warning occurs
  10. Go back to the bp
  11. Enable physics
  12. Warning goes away

Edit values if you want. Same results with or without enabling physics.

To be honest, I don’t see a reason why we couldn’t get the mass from any object, especially if the mass is in outer space… But that’s another dilemma.

Hello VictorBurgos,

I was able to reproduce the behavior you described and have sent this to our development team to look into. You can follow this ticket at the link below:

Please let us know if you have any further issues.

Thanks, Tyler

Thanks for the response!