FYI I am getting this warning / error for each letter when using Text3D for a short sequencer shot, it is looking for physics data and LOD data for temp letters that are getting scaled and animating and it looks like it is in the engine.
LogStaticMesh: Warning: UStaticMesh::GetPhysicsTriMeshData: CPU data not available on selected LOD (UseLODIndex=0, LODForCollision=0) on ‘StaticMesh /Engine/Transient.UnrealEdEngine_0:Text3DEngineSubsystem_0.Text3D_Char_3785694284_1713813076’.