Has there been a change to how events and/or <suspends> functions work?

In my case, what fixed the issue was to insert a Sleep(0.0) between the function calls - this was not required before the update. But it somehow seems to be required now. I noticed similar issues with other devices as well, for example Teleporting an NPC Spawner before calling Spawn() on it also doesn’t seem to work without a Sleep(0.0) in between anymore. I’m unsure why this started happening with the latest update, but perhaps this is a workaround that works for you as well?