Has Paper2D development stopped?

  1. I think for most people, we’d enjoy having animation notifies inside the flipbook editor.
  2. Support for Vector Art.
  3. LOD type system which allows for seamless streaming between textures with specific sprite data. or improved mipmap generation for paper2d (usually we’re advised to go with no mipmaps for ue4.)
  4. Better streaming of sprites in general from large atlas textures.
  5. Possible implementation of smart objects for sprite data to retain quality between shrinking/growing sprites.
  6. Improved sprite coloring allowing us to set channels/colors we want to retouch.(possibly with a sprite editting functionality with propagating features for all sprites within the sprite sheet texture.)
  7. Improved Tilemap collision data (Allow us to access the tile we’re colliding or return an event from a colliding tile specifically.)
  8. Improved tileset painting. (Painting non collision flipbooks falls under this and allowing us to create specific material domains on certain parts of a tileset.)