And honestly i do not understand the philosophy behind these statements.
This is the internet, but because you are an answer sage and i respect the fact that you help people out more than you can imagine, i will try to address this.
Are you actively developing a Paper2d game?
Do you have the devkits in your workplace and have you tried to run the above project in them?
Do you believe that all games regardless genre , have the same amount of actors, animations, effects and so on that would justify your statement?
Does Rayman has the same requirements as Super Distro (from an dude that i have supported by buying his book)?
Why if it is so easy to run 60fps on a console, then Tembo the Badass Elephant has some horrific frame rate issues?
Mind you that this was created with unity (a “lighter” engine from what people say) Published by SEGA and created by an experienced studio.
It was also 3d which means that GPU’s are infinitely better optimized for polygons than flipbooks that require draw calls and a ton of textures.
What i am trying to say is that the above statement is ignorant and stereotypical by downgrading the hard effort that we put behind our game (and other peoples games) by labeling all 2d as “easy”, just because you think that the only REAL challenge in game development is creating the next 3D gazzilionpolytresfx blockbuster. If everything is so easy , then why 99% of the people in here will never release a game let alone for the consoles?
This thread was created by someone that is worried about the development of this plugin.
A few posts later people were talking about metal gear solid , Bruno was saying that the engine is too complicated for 2d and so on…
We are living proof that the engine is suitable for this sort of games (even though the lack of development is slowing us down) and our game is 5x times better now than the 2 year old trailer that we have.
That was the only reason i replied to Bruno just to let him know that it is possible and the work of Noland is exceptional and also to inform people that they can use it and create a game.
Dont you understand that you are scarring people of with your half ***** knowledge of the subject? Do you not understand that you are killing the hopes and dreams of new comers by stating things that are not true? Why is it so bad to let people play around with 2d and when they involve or get tired of it to move to something else? Will you win something if you thin down the user base of paper2d and unreal pulls the plug to it??
Have you ever seen me participating in multiplayer threads? No. Do you know why? Because i know nothing about it. Playing with it for a week does not mean that you know what is really going on and its potential.They have a diamond in their hands, they only need to polish it.
We are going against all odds, we have zero help from the community because at the level we are now no one is even close to us regarding 2d, we are using Creature (that i helped the author to make it work with the UE4 pipeline regarding features and functionality) to bring our characters to life and all that with many things broken or half finished regarding the plugin.
That is why it is not wise to do statements that disrespect others people’s hard work and struggles, especially when you have no metrics to back them up.
Cheers!