Hey there,
I used to be able to make a collision object that had multiple parts and custom shapes, such as what I did here for this factory fan…
with the appropriate file name…
but now in 4.13 if I try to do the same thing it won’t import my collision model, ie with this landscape the model imports but the collision object
doesn’t even though I’ve named it correctly.
It just ignores it and makes it’s own UE4 collision object (which isn’t what I want).
Has this changed since 4.13?
McGreed
(McGreed)
February 24, 2017, 11:41am
2
What does your collision look like for that object? If it’s the orange wireframe landscape, then it’s an invalid collision. https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/StaticMeshes/#collision
When you import, make sure that Auto Generate Collision is not ticked in the the import menu. Also, I had some issues sometimes that collision is not imported when you first import it, but if you then rightclick the model and choose reimport, it would appear.
Regarding collisions for landscapes, you might want to read up on it here: Landscape Collision Guide | Unreal Engine Documentation