So I noticed they added some new motion matching features in their road map. Here
But I can’t seem to find any documentation on it. I just find Animation Warping, Motion Warping, and Motion Trajectory plugins. But no Documentation on how to get to it or even use it.
Has anyone here found it or have documentation on how to use it? I know it takes a lot of motion capture to get good results, that shouldn’t be a problem.
Please help!
Here is a plugin that does it. Here
But trying to find out how to do natively in UE5
Haven’t used the new stuff but you can do what you see on video with the “old stuff” too with blendspaces. the Advanced Locomotion System plugin does that very well. You can easily calculate any vector you want to use with a blendspace animation
Depending on the browser you’re using, if you don’t have auto translate, these will need to be translated. (After going to the link, you might need to refresh the page to get the auto translate to popup.) https://zhuanlan.zhihu.com/p/586248403
Having a hard time finding resources for Motion Matching in 5.3, the tutorial on Unreal’s doc misses a lot of information, like a common issue/troubleshoot section
Announcement 5.4 Motion Matching Docs 5.4 The docs still reference some old names that bounced back and forth for a time.
Motion Database Config = Pose Search Schema
Motion Database = Pose Search Database
“In the near future, Epic Games plans to release a free sample learning project. This will feature over 500 AAA animations derived from high-end motion capture data. This project will utilize the locomotion and traversal dataset showcased in the keynote demo.” cite
It’s difficult to find anything on 5.3. The docs haven’t changed much. I’ve been working with 5.4 and waiting for the sample to help explain the actual stuff of interest.