Hello all! I am new to game development and have no previous coding experience. With that, I am attempting to teach myself Blueprints. I am interested in making a rogue like game inspired by Binding of Isaac where the player must overcome a floor of rooms then progress to another floor in order to move forward. This is instead of doing the more Hades style of single room, then pick a direction and go to another room way of playing. Either way you cut it, I need to be able to make floors and rooms using PCG and it seems there isn't a good way to do that on UE5. No content creature has a tutorial that I can find. I check forums and it seems no one get answers to questions concerning it. I'm hoping mine does of course :) The best way I have seen is to use the HD-2D style and use 2d textures on 3d objects. Not huge on this, but if it's the way I *have* to go, so be it.
Having no previous experience, I don't know if it's possible to make a top down or isometric 2d game using the same logic. Has anyone seen a way to do this? Thank you so much!