Has anyone tried the Instanced Skinned Mesh Component in Unreal Engine 5.6 ?

I’m trying out Unreal’s Instanced Skinned Mesh Component. It looks like it has a lot of cool features built-in since it’s pretty new, I can’t find much documentation or examples.

What I did was create an Instanced Skinned Mesh Component, assign a skeletal mesh to it, and add an instance in BeginPlay(). But when I run it, the mesh looks really weird (screenshot attached). I’m not sure what’s going wrong — could be how I set it up or something missing.

If anyone has worked with this or knows what’s causing this issue, let me know!

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I also want to know how to use this component correctly. I have been searching for a long time but still have no idea. Anyone help?

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Same here :’(