I’m trying out Unreal’s Instanced Skinned Mesh Component. It looks like it has a lot of cool features built-in since it’s pretty new, I can’t find much documentation or examples.
What I did was create an Instanced Skinned Mesh Component, assign a skeletal mesh to it, and add an instance in BeginPlay(). But when I run it, the mesh looks really weird (screenshot attached). I’m not sure what’s going wrong — could be how I set it up or something missing.
If anyone has worked with this or knows what’s causing this issue, let me know!

