Has Anyone Tried Distributing Unreal Projects Through Third-Party App Stores?

I’ve been looking into different ways of distributing small Unreal projects outside of the usual official app stores. Some developers suggest using third-party app stores as an easier way to reach users without dealing with the heavier publishing requirements of Google Play or the App Store.

For those of you who’ve experimented with this, how was your experience? Did you face any compatibility or performance issues with Unreal builds on those platforms? And do you think it’s worth the trade-off in terms of visibility, updates, and trust compared to sticking with the official stores?