Has anyone had GAS traversal stop working after updating their project to ue5.5.1?

The project is made by combining GAS and City Sample. It is based on City Sample. It has been updated from ue5.5.0 to ue5.5.1.

I noticed that GAS(Game Animation Sample) traversal was not working after updating to ue5.5.1. I don’t know if the update is the cause. I got an error I’d never seen before when building, so I added it to $project/Config/DefaultEngine.ini.

Warning: Failed to find console variable ‘DDCvar.MMDatabaseLOD’.

I added it to $project/Config/DefaultEngine.ini.

 [/Script/Engine.DataDrivenConsoleVariableSettings] +CVarsArray=(Type=CVarInt,Name="DDCvar.Traversal.DrawDebugLevel",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarFloat,Name="DDCvar.Traversal.DrawDebugDuration",ToolTip="",DefaultValueFloat=1.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarInt,Name="DDCvar.MMDatabas eLOD",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarBool,Name="DDCvar.DrawVisLogShapesForFoleySounds",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarBool,Name="DDCVar.AttributeBasedRootMotion.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarFloat,Name="DDCvar.Offse tRootBone.TranslationRadius",ToolTip="",DefaultValueFloat=30.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarBool,Name="DDCVar.ExperimentalStateMachine.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarBool,Name="DDCVar.ExperimentalStateMachine.Debug",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVar Bool,Name="DDCVar.ThreadSafeAnimationUpdate.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=True)
+CVarsArray=(Type=CVarBool,Name="DDCVar.NewGameplayCameraSystem.Enable",ToolTip="",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=True)

But what’s strange is that it used to work without the description. I’ll try deleting $project/Save/Config for now.

What I did

I did a lot of things after updating. I’ll list some things that might be the cause.

  • Copied /Blueprints/CBP_SandboxCharacter and created a backup in /Blueprints/CBP_SandboxCharacter_custom
  • Set to “default settings” to save editor environment settings

What was confirmed

  • The newly created project was working, so I overwrote it to $project/Content and confirmed it
  • I brought most of the settings from GAS/Config to $project/Config and confirmed it

It worked after I restored $project/Config from an old backup.

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