Hello, newbie dev here. I followed the tutorial (Locked Door in Virtual Reality - Unreal Engine VR Tutorial - YouTube) by VR Playground, but in the end the doors do not budge. I’m pretty sure i blueprinted everything correctly, so maybe someone else has encountered some troubles with this tutorial?
I’m using 5.1 version by the way. The key cube sticks to the key hole plane alright though, just a bit jittery.
Maybe since the tutorial is 1 year old, it has some outdated mechanics. I’m also quite confused about the new enhanced input action events, since instead of Pressed and Released there are Triggered, Started, Ongoing, Canceled and Completed.
I’d really appreciate if anyone could help me make any sense of this.