Hi everyone,
I’ve come across this thread Significant Frame Rate Drop When Playing Video in UE5 with Vulkan Compared to OpenGL in UE4.27 and noticed that the issue discussed is exactly what I’m experiencing as well. Has anyone managed to find a solution or workaround for the significant FPS drop when using Vulkan to open Media Source in VR (particularly on standalone devices like Oculus Quest 2)?
Any updates or insights would be greatly appreciated! Thanks in advance!