Has Anyone Found a Solution for Vulkan FPS Drop When Opening Media Source in VR?

Hi everyone,

I’ve come across this thread Significant Frame Rate Drop When Playing Video in UE5 with Vulkan Compared to OpenGL in UE4.27 and noticed that the issue discussed is exactly what I’m experiencing as well. Has anyone managed to find a solution or workaround for the significant FPS drop when using Vulkan to open Media Source in VR (particularly on standalone devices like Oculus Quest 2)?

Any updates or insights would be greatly appreciated! Thanks in advance!

That’s pretty much exactly what I made this plugin for:

It’s because Unreal plays media on Android Vulkan by copying it to CPU then back to GPU texture, and because of that, performance is terrible.