I have setup and installed everything required and I still not getting any BP references or log output:
Honestly, I think it does not even work, because it is too raw, compared to Rider’s one
I have setup and installed everything required and I still not getting any BP references or log output:
I can’t speak to the BP references as I work primarily in C++ but I certainly see the UE log from within visual studio. I don’t recall doing anything special other than adding the plugin after having installed the VS module through the VS installer.
Does the log work only when you have debugger attached?
Are you saying that your normal UE log file in Saved/logs is not being populated as well? Should be, at least it does for me. This just gives you the same information but accessible while debugging.
The log does work even without attaching, just make sure the window is enabled (View->Other Windows->Unreal Log), and Capturing is enabled. It will automatically detect unreal processes and stream the log as expected.
For the plugin to work, it needs to be built, and if there is a cpp.hint
file in your engine’s root folder (this happens for source builds of the engine), make sure you delete the definitions for UPROPERTY, UFUNCTION and UCLASS