Hi everyone… The story so far.
So I ran a hosted dedicated server that I wanted to change some simple things. For example the cost of a wood foundation.
What I have done so far…
In the Mods folder I have made a folder and name it, lets just say mymod. Copied the PrimalGameData_BP_GenericMod to mymod folder and renamed it PrimalGameData_BP_mymod. I have also copied the TestGameMode_GenericMod and GenericMod (Level) and renamed them. I then copied the BP for the stonepick from Game/PrimalEarth/CoreBlueprints/Weapons folder. In the file I have adjusted the Base Crafting Resources Requirement of Thatch to 5 instead of 10. I have compiled and save all these files.
In the PrimalGameData_BP_mymod I have named the mod and the description. In the master item list where the stone pick is referenced points to the one in my mymod folder. I have also set the Default Game Mode to TestGameMode_mymod.
The MyMod (Level) I have also set to Default Game Mode to TestGameMode_mymod and the Primal Game Data to point to PrimalGameData_BP_mymod in its world settings. This has also been done in the TestMap (level) which I use to test the mod. The TestMap has nothing in the Force Load Map Name where as in the MyMod (level) is shows TheIsland.
Now I have tried a number of thing and different ways to get this to work but when I load the TestMap and bring up the crafting window the pick still cost 10 thatch.
Has anyone been able to change the resource cost of things or is this just not possible. Any Help or info would be awesome as I have been at this for 4 days now with no success.
Thanks for your time.