Has anyone created a blueprint to generate splines from an image (e.g. roads)?

I know this is feasible from the BP_RiverMaker script in the KiteDemo which examines locations & height in a map. I’m looking for a way to take a road map such as Google Street Map and then using that image to create an array of splines that could then be applied to a landscape or as input to a road editor. In this case it would be examining specific color pixels and proximity to generate paths.

Has anyone done something like this? This would be very useful for anyone looking to replicate real-world locations in open world maps.

Street Map Plugin for UE4