Has anyone been able to package a game that has replicated variables in a nativized blueprint?

We are unable to package our game with nativized blueprints that contain replicated variables since 4.25.

This is causing a massive performance issue having to package unnativized.

Are there any changes we can make to the engine source and compile a custom version of the editor until this is fixed?

We are getting the following error during packaging “Cannot access private member MarkPropertyDirtyFromRepIndex error when building a nativized blueprint with a replicated property”

We have rebuilt the engine changing the function from private to public. However this just results in error stating rep indices do not match when a client joins the session.