Hey we are trying to make harvestable herb plants in UE4 using blueprints. Our plants have two mesh variants. One is the plant before it’s harvested and the other is the plant after it is harvested.
Basically, we want the player to walk up to the plant, press a button, and the plants mesh switches.
Can someone give us pointers as to what blueprint nodes we could utilize? Is there something like a swap mesh node? Thank you