Hey Guys,
i’m actually “exploring” a older Game called “Harry Potter and the prisoner of azkaban” (PC) made with Unreal Engine 2.
And i just found this:
[Sequence_0]
PawnTag=ONEXIT
line_0=ChangeLevel HP3_Ch1CarpeRetractum
[CutScene]
line_0=NoBypass
[Sequence_1]
PawnTag=Camera
line_0=PlayMusic SM_2001_HogwartsNeutralOrch_01 Loop=False
line_1=FadeTo Time=0
line_2=FOV angle=75
line_3=TargetFlyTo DADAGdsTar_00
line_4=FlyTo DADAGdsCam_00
line_5=Trigger MainDoors
line_6=Sleep 1
line_7=FadeIn Time=2
line_8=FOV angle=65 Time=9
line_9=TargetFlyTo DADAGdsTar_01 Time=9 EaseTo
line_10=FlyTo DADAGdsCam_01 time=9 EaseTo *
line_11=Sleep 1.2
line_12=Say pc_nar_DADAIntro_15
line_13=WaitForSay
line_14=Sleep 1
line_15=Say pc_nar_DADAIntro_17
line_16=Sleep 1.2
line_17=FadeTo Time=2
line_18=Cue _HARRY_0
line_19=Cue _HERMIONE_1
line_20=Cue _RON_2
line_21=Sleep 2
line_22=FadeIn Time=2
line_23=FOV angle=84
line_24=TargetFlyTo DADAintroLook00
line_25=FlyTo DADACam_00
line_26=Cue _HARRY_3
line_27=Cue _HERMIONE_4
line_28=Cue _RON_5
line_29=Cue _LUPIN_6
line_30=Cue _DADASTUDENT_00_7
line_31=Cue _DADASTUDENT_03_8
line_32=Cue _DADASTUDENT_04_9
line_33=TargetFlyto DADAintroLook01 Time=5
line_34=Flyto DADACam_01 Time=5
line_35=WaitForSay
line_36=Say pc_nar_DADAIntro_19
line_37=waitforCue RonTopOfStairs
line_38=FOV angle=84
line_39=TargetFlyTo LookAtBird
line_40=FlyTo DADAcamStart
line_41=Cue _HARRY_10
line_42=Cue _HERMIONE_11
line_43=Cue _RON_12
line_44=Cue _DADASTUDENT_01_13
line_45=Cue _DADASTUDENT_02_14
line_46=Sleep .5
line_47=TargetFlyTo HarDADA00 Time=5
line_48=FlyTo DADAcam0 Time=5 *
line_49=WaitForSay
line_50=WaitForCue HarryHere
line_51=FOV angle=65
line_52=TargetFlyTo Lupin z=42
line_53=FlyTo DADAcam00
line_54=Cue _LUPIN_15
line_55=Say pc_lup_DADAIntro_1
line_56=Sleep .5
line_57=FOV angle=54 Time=5.5
line_58=TargetFlyTo DADAtar01 Time=5.5
line_59=FlyTo DADAcam01 Time=5.5 *
line_60=WaitForSay
line_61=Sleep 1
line_62=Say pc_lup_DADAIntro_2
line_63=WaitForSay
line_64=Sleep .2
line_65=Cue _LUPIN_16
line_66=Sleep .75
line_67=Say pc_lup_DADAIntro_8
line_68=TargetFlyTo RonDADA00
line_69=FlyTo DADAcam02
line_70=Cue _RON_17
line_71=WaitForSay
line_72=Sleep 1
line_73=FOV angle=54
line_74=TargetFlyto Harry z=10 x=-29
line_75=FlyTo DADAcamRon00
line_76=Say pc_ron_DADAIntro_9
line_77=Cue _RON_18
line_78=Cue _HARRY_19
line_79=Cue _HERMIONE_20
line_80=WaitForSay
line_81=Sleep 1
line_82=Cue _RON_21
line_83=WaitForCue RonHere
line_84=Cue _LUPIN_22
line_85=Cue _RON_23
line_86=FOV angle=64
line_87=TargetFlyTo DADALookDoor
line_88=FlyTo DADAcamLup00
line_89=Say pc_lup_DADAIntro_10
line_90=Cue _LUPIN_24
line_91=Cue _RON_25
line_92=WaitForCue PointDoors
line_93=Trigger DADA_PortToCarpe_Mvr
line_94=Sleep .5
line_95=Trigger DADA_DoorToCarpe_Mvr
line_96=WaitForSay
line_97=WaitForCue RonFinished
line_98=Cue AllDone
line_99=FadeTo Time=1
line_100=Sleep 1
line_101=Cue _LUPIN_26
line_102=Cue _HARRY_27
line_103=Cue _RON_28
line_104=Cue _HERMIONE_29
line_105=Cue _DADASTUDENT_00_30
line_106=Cue _DADASTUDENT_01_31
line_107=Cue _DADASTUDENT_02_32
line_108=Cue _DADASTUDENT_03_33
line_109=Cue _DADASTUDENT_04_34
[Sequence_2]
PawnTag=HARRY
line_0=WaitForCue _HARRY_0
line_1=Teleport HarDADA_Intr00
line_2=WaitForCue _HARRY_3
line_3=ShowWeapon false
line_4=Sleep .5
line_5=RunTo HarDADA_Intr00x
line_6=RunTo HarDADA_Intr01
line_7=TurnTo Hermione
line_8=Sleep 1
line_9=LookAt Ron
line_10=TurnTo Ron
line_11=waitforCue RonAtTop
line_12=LookAt None
line_13=Turnto HarDADA_Tele00
line_14=RunTo HarDADA_Tele00
line_15=WaitForCue _HARRY_10
line_16=TurnTo Lupin
line_17=RunTo TurnDADA_Har_00
line_18=WalkTo HarDADA00
line_19=TurnTo Lupin
line_20=WalkTo SmartDeskHar
line_21=PlayAnim Sit
line_22=WaitForAnim
line_23=Cue HarryHere
line_24=PlayAnim Sitting
line_25=SetIdle Sitting
line_26=WaitForCue _HARRY_19
line_27=Sleep 1
line_28=LookAt Ron
line_29=Sleep 2
line_30=LookAt Lupin
line_31=WaitForCue _HARRY_27
line_32=WaitForCue AllDone
line_33=LookAt None
[Sequence_3]
PawnTag=HERMIONE
line_0=WaitForCue _HERMIONE_1
line_1=Teleport HerDADA_Intr00
line_2=WaitForCue _HERMIONE_4
line_3=ShowWeapon false
line_4=Runto HerDADA_Intr00x
line_5=RunTo HerDADA_Intr01
line_6=Lookat Harry
line_7=Sleep .25
line_8=TurnTo Ron
line_9=LookAt None
line_10=Sleep 1.75
line_11=RunTo HerDADA_Tele00
line_12=Runto TurnDADA_Her_00
line_13=RunTo HerDADA00
line_14=WaitForCue _HERMIONE_11
line_15=WalkTo SmartDeskHer
line_16=TurnTo Lupin
line_17=PlayAnim Sit
line_18=WaitForAnim
line_19=PlayAnim Sitting
line_20=SetIdle Sitting
line_21=WaitForCue _HERMIONE_20
line_22=Sleep 2
line_23=LookAt Ron
line_24=Sleep 4
line_25=LookAt Lupin
line_26=WaitForCue _HERMIONE_29
line_27=WaitForCue AllDone
line_28=LookAt None
[Sequence_4]
PawnTag=RON
line_0=WaitForCue _RON_2
line_1=Teleport RonDADA_Intr00
line_2=WaitForCue _RON_5
line_3=ShowWeapon false
line_4=Sleep 2.2
line_5=RunTo RonDADA_Intr00x
line_6=RunTo RonDADA_Intr01
line_7=Cue RonAtTop
line_8=TurnTo Harry
line_9=Cue RonTopOfStairs
line_10=Sleep .5
line_11=RunTo RonDADA_Tele00
line_12=WaitForCue _RON_12
line_13=TurnTo Lupin
line_14=LookAt LookAtBird
line_15=Sleep .5
line_16=LookAt None
line_17=RunTo TurnDADA_Ron_00
line_18=WalkTo RonDADA00
line_19=WalkTo SmartDeskRon
line_20=TurnTo Lupin
line_21=PlayAnim Sit
line_22=WaitForAnim
line_23=PlayAnim Sitting
line_24=SetIdle Sitting
line_25=LookAt RonDADA02-2
line_26=WaitForCue _RON_17
line_27=LookAt Lupin
line_28=Sleep 2
line_29=LookAt Harry
line_30=WaitForCue _RON_18
line_31=LookAt Lupin
line_32=Sleep 1.5
line_33=LookAt Harry
line_34=Sleep 1
line_35=LookAt lupin
line_36=WaitForCue _RON_21
line_37=ShowWeapon True
line_38=PlayAnim Stand
line_39=WaitForAnim
line_40=PlayAnim Idle
line_41=SetIdle Idle
line_42=WalkTo RonDADA02
line_43=Cue RonHere
line_44=WalkTo RonDADA02-2
line_45=WaitForCue _RON_23
line_46=Teleport RonDADA03
line_47=WalkTo RonDADA04
line_48=TurnTo DADALookRonLup
line_49=WaitForCue _RON_25
line_50=Sleep 2.5
line_51=LookAt DADALookDoor
line_52=Sleep .5
line_53=LookAt none
line_54=WalkTo DADADoor
line_55=WalkTo DADADoor01
line_56=Cue RonFinished
line_57=WalkTo DADALookDoor
line_58=WaitForCue _RON_28
line_59=WaitForCue AllDone
line_60=LookAt None
[Sequence_5]
PawnTag=LUPIN
line_0=WaitForCue _LUPIN_6
line_1=teleport DADADoor
line_2=LookAt LookTable00
line_3=WaitForCue _LUPIN_15
line_4=Turnto Hermione
line_5=LookAt Harry
line_6=Sleep .5
line_7=WalkTo LupDADA00
line_8=WalkTo LupDADA01
line_9=TurnTo Hermione
line_10=Sleep 1
line_11=LookAt Ron
line_12=Sleep 1
line_13=LookAt None
line_14=WaitForCue _LUPIN_16
line_15=LookAt Ron
line_16=WaitForCue _LUPIN_22
line_17=TurnTo DADALookRonLup
line_18=WaitForCue _LUPIN_24
line_19=Sleep 2
line_20=LookAt DADALookDoor
line_21=Cue PointDoors
line_22=Sleep 2
line_23=LookAt Ron z=50
line_24=TurnTo Ron
line_25=WaitForCue _LUPIN_26
line_26=WaitForCue AllDone
line_27=LookAt None
[Sequence_6]
PawnTag=DADASTUDENT_00
line_0=WaitForCue _DADASTUDENT_00_7
line_1=WalkTo DADAdesk_00
line_2=TurnTo Lupin
line_3=SetIdle Sitting
line_4=PlayAnim Sitting
line_5=WaitForCue _DADASTUDENT_00_30
line_6=WaitForCue AllDone
line_7=LookAt None
[Sequence_7]
PawnTag=DADASTUDENT_03
line_0=WaitForCue _DADASTUDENT_03_8
line_1=WalkTo DADAdesk_03
line_2=TurnTo Lupin
line_3=PlayAnim Sit
line_4=WaitForAnim
line_5=SetIdle Sitting
line_6=PlayAnim Sitting
line_7=WaitForCue _DADASTUDENT_03_33
line_8=WaitForCue AllDone
line_9=LookAt None
[Sequence_8]
PawnTag=DADASTUDENT_04
line_0=WaitForCue _DADASTUDENT_04_9
line_1=Sleep .5
line_2=WalkTo DADAdesk_04
line_3=TurnTo Lupin
line_4=PlayAnim Sit
line_5=WaitForAnim
line_6=SetIdle Sitting
line_7=PlayAnim Sitting
line_8=WaitForCue _DADASTUDENT_04_34
line_9=WaitForCue AllDone
line_10=LookAt None
[Sequence_9]
PawnTag=DADASTUDENT_01
line_0=WaitForCue _DADASTUDENT_01_13
line_1=WalkTo DADAdesk_01
line_2=TurnTo Lupin
line_3=PlayAnim Sit
line_4=WaitForAnim
line_5=SetIdle Sitting
line_6=PlayAnim Sitting
line_7=WaitForCue _DADASTUDENT_01_31
line_8=WaitForCue AllDone
line_9=LookAt None
[Sequence_10]
PawnTag=DADASTUDENT_02
line_0=WaitForCue _DADASTUDENT_02_14
line_1=WalkTo DADAdesk_02
line_2=TurnTo Lupin
line_3=PlayAnim Sit
line_4=WaitForAnim
line_5=SetIdle Sitting
line_6=PlayAnim Sitting
line_7=WaitForCue _DADASTUDENT_02_32
line_8=WaitForCue AllDone
line_9=LookAt None
What kind of “Programming-language” is this, because it looks really cool and easy!
Thanks!