Padding on 4k texture - 8 px.
Only fbx and blender project have rig
Rig simple, can there is a bone for a bowstring, you can pull it, there are bones for gears.
Steampunk_Bow_1(with crystal on main panel, with optic) - 22624 Tris
Steampunk_Bow_2(with opacity crystal, with pressure sensor, with optic) - 22882 Tris
Steampunk_Bow_3(without crystals, with pressure sensor, with optic) - 22658 Tris
Steampunk_Bow_4(similar, but without optic) - 17904 Tris
Steampunk_Bow_5(similar, but without optic) - 18162 Tris
Steampunk_Bow_6(similar, but without optic) - 17938 Tris
Steampunk_Arrow_1 - 1006 Tris
Steampunk_Arrow_2(without feather) - 768 Tris
Steampunk_Arrow_3(without crystal) - 928 Tris
Steampunk_Arrow_4(without feather, without crystal) - 690 Tris
Quiver have 20 variations. 12 arrows, 5 arrows, 3 arrows, 1 arrows, empty and variations equipment.
Steampunk_Quiver_1(Full arrows, Full equipment) - 11161 Tris
Steampunk_Quiver_20(Empty) - 1745 Tris
Steampunk_Spyglass(Open and closed variant) - 4758 Tris
model content:
- Blender project with ready material(For work textures, place the project with the textures folder or choise folder in "File-ExternalData-FindMissingFiles")
Archive - fbx
Archive - fbx_unity
Archive - obj
Archive - ue_textures(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Roughness, Metal, Normal, Mask, Opacity(for crystal))
Archive - unity_textures(Tga-4k-8bit):Albedo(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Normal, SpecularSmoothness, Mask)
Archive - all_textures(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Diffuse(1,2,3,4,5,6,7,8), Metal, Specular, Roughness, Glossiness, Normal(OpenGL), Normal(DirectX), Mask, Opacity(for crystal))