Rig simple, can there is a bone for a bowstring, you can pull it.
2 Materials, 1 for bow 1 for quiver with arrow.
Padding on 4k texture - 8 px.
Knight_Bow_1 - 6614 Tris (Bow have 12 equipment options)
Knight_Arrow - 916 Tris (2 version, one without feather)
Knight_Bow_Quiver(have 5 variations. 12 arrows, 6 arrows, 3 arrows, 1 arrows, empty)
Knight_Bow_Quiver_1(Full arrows) - 9526 Tris
Knight_Bow_Quiver_6(Empty) - 5566 Tris
model content:
- Blender project with ready material (For work textures, Choise texture folder in "File-ExternalData-FindMissingFiles")
Ue_Textures(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Roughness, Metal, Normal, Mask)
Unity_Textures(Tga-4k-8bit):Albedo(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Normal, SpecularSmoothness, Mask)
All_Textures(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Diffuse(1,2,3,4,5,6,7,8), Metal, Specular, Roughness, Glossiness, Normal(OpenGL), Normal(DirectX), Mask)