Padding on 4k texture - 16 px.
2 Material - 1 for body 1 for head
Ancient_Creature_Statue_1 - 8847 Tris
Ancient_Creature_Statue_2 - 8149 Tris
Ancient_Creature_Statue_3(Without head) - 5283 Tris
Ancient_Creature_Statue_4(Without head) - 4585 Tris
Ancient_Creature_Statue_Body(Without parts) - 4273 Tris
Ancient_Creature_Statue_Head_1 - 3564 Tris
Ancient_Creature_Statue_Head_2(other side) - 3564 Tris
Ancient_Creature_Statue_Part_1(tentacle) - 1010 Tris
Ancient_Creature_Statue_Part_2(tentacle) - 312 Tris
model content:
- Blender project with ready material(For work textures, place the project with the textures folder or choise folder in "File-ExternalData-FindMissingFiles")
Archive - fbx
Archive - fbx_unity
Archive - obj
Archive - ue_textures(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Roughness, Metal, Normal, Mask)
Archive - unity_textures(Tga-4k-8bit):Albedo(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Normal, SpecularSmoothness, Mask)
Archive - all_textures(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Diffuse(1,2,3,4,5,6,7,8), Metal, Specular, Roughness, Glossiness, Normal(OpenGL), Normal(DirectX), Mask)