Can this laptop run big projects in unreal engine 4? I am learning, and i have read that is very dificult to switch engines. Can this pc run unreal properly?
ASUS TUF Gaming F15 FX506HC-HN004 Intel Core i5-11400H/16GB/512GB SSD/RTX 3050/15.6"
Can this laptop run big projects in unreal engine 4? I am learning, and i have read that is very dificult to switch engines. Can this pc run unreal properly?
ASUS TUF Gaming F15 FX506HC-HN004 Intel Core i5-11400H/16GB/512GB SSD/RTX 3050/15.6"
The CPU is a bit under powered. It will probably run 4, but the ‘big project’ bit is a bit vague.
By big projects I mean making a multiplayer shooter. Will my computer work?
For learning yes (ie. tiny/simple learning projectS), however for game dev, anything bigger than mobile game and you will suffer, your laptop will whine and call his ancestors. Then overheat and die.
So if you need mobility for learning yes, if you are serious about game dev, get desktop PC. Your wrist will thank you that you used full size keyboard and separate mouse, your eyes will be happier with big screen.
So if I want to publish, you recommend me to stay with Unity. Sorry for being off topic, but at the moment I don’t have a budget, so do you think my laptop will also suffer with Unity? I don’t plan to make a super game, but to make it lowpoly and without a story.
You’ll be ok with UE4, and get a laptop cooler. Otherwise wait / change budget etc
If you do not have budget for beefy hardware, You will be much better developing game in Godot.
And that is for two (or more) reasons:
your hardware is not ready for AAA game quality. Forget nanite, global illumination and level streaming. Yes you maybe can play such games, but developing them (comfortably) requires NASA computer.
as indie dev, go small, as small as you can. Indie Dev teams that i was member of and failed doing anything significant usually failed because they always tried to make game 10 times bigger than they had people for. For AAA quality of game you need HUNDREDS of man-years to develop even smallest AAA game. But you have max 3-5 years, then your oldest models animations and textures will look dated, ancient even.
Unreal is great, has great features, but as SINGLE indie dev you will never use them past learning and doing test projects.
To paraphrase Keanu: RAM you’re gonna need lots of RAM.
Packaged products are essentially the result of precomputation, small, like a zip-file but they do things. PACKING the product is a totally different story and take hideous amounts of RAM as compared to the final product.
GPU looks ok but you will be wanting at some point.
Otherwise, CPU is more a function of how-fast it can tear through a problem be it a frame in a game, or compiling a project so what you have is what you have, but faster is always better.
What do you consider a small game? Can you give me an example of a small published and polished game?
Hard to give such example made in unreal, because of multiple reasons.
Usually people plan their games starting in worst possible place, ie. they plan their own game from having idea after playing that AAA game.
You plan your game from other end, first think what is your niche, who will play your game. Do not aim for saturated market like MMORPGs. Find starving niche market, look what games are there, think if you can make much better game for same audience. For eg. point and click VR game, i bet if you made it decent you would get good sales.
When you have your niche audience, research game idea. Then look for assets you can get from marketplace that are coherent (not make asset flip game or Frankenstein like patchwork art). Do not buy all assets yet, get some sample or cheapest pack. I spent probably thousands $$$ buying some asset packs, that i never really used, but having such library is god.
Now you have coherent assets that fit your game idea. Time to make vertical slice of your game. After this, you may post in looking for help subforum here, and get talents you are missing.
However small game you could develop should have this style (for performance during development, amount of work for single indie dev, and if its your first game, do it small):
ASUS TUF Gaming F15 FX506HC Maximum RAM 32GB it’s a great computer to use to conect to a POWERFUL rented server on the internet where you install UN i know a few people who work like this
They say you need 64GB ram to run Unreal engine but I am convinced that 128GB is needed when you do experiments on big projects things go wrong and if there is no RAM to cover a spiks is crash GG try agen (GPU ram to)
if you UPGRADE to 32GB ram it can handle UN4 without problems but you have to work with max 128 x 128 textures and low poly mesh a kind of playstation 2 stuff you can go big in programming when you’re done you load the project onto a PC from Star Trek and do the aspect
for example an APK for android you can do it without problems fill HD