Ok so verified my engine and got the sdk up and running
The tutorial is a 100% correct. So following the same directory structure it works.
Make sure in packing to pick “Additional Non-Asset Directories to Package” and do not add any starting or trailing slashes to the directory name.
& hardware cursor path in my case was Slate/DefaultPointer where cursor was DefaultPointer.png
In my packed game it made Windows => ProjectName => Content => Slate => DefaultPointer.png
So you can visually inspect that the file is copied over during the pack (it’s not in the pak file)