Hardware Cursor Engine Crash

Has anyone gotten this type of crash before? After ruling out a lot of factors for why my project crashes, I’ve come to the conclusion that it’s due to me setting my hardware cursor texture in my project settings. Anytime I attempt to play test my game in engine, or even do a lot of other basic tasks such as export assets, package my game, etc it usually crashes with these errors. I recently just installed editor debug symbols to get a better look, and it appears my suspicion was correct, it is something related to setting the hardware cursor. Not sure why though.

You may need to add the additional directories for packing like in the tutorial

That’s the exact video I followed actually. I can take another look though to see if I missed anything. Not sure why still the engine crashes after clicking play. I also added the additional directory like in the video.


image

I don’t think you are supposed to be using .png at the end right? In the video, it’s not like that neither on my end. I dont have the directory on cook though so I’ll add that.

It works with png on the end. Show up in gameplay :slight_smile:
Have to update my windows SDK to see if all plays well in packaged. Turnkey problem after vs update.

Yeah, mine does as well and it works WHEN packaging wants to work without crashing. My main problem is that a lot of basic tasks such as play testing the game crash the engine with that chainstack I shared. It seems hardware cursor related though, for whatever reason, as it’s the first listed

Well no problems here in engine. I’m on 5.3.2

5.2.1 for me, however my project is very large I forgot to mention, there’s probably other things that could be in relation to this but I doubt it as there’s nothing else in the chainstack really pointing to that.

Ok so verified my engine and got the sdk up and running
The tutorial is a 100% correct. So following the same directory structure it works.
Make sure in packing to pick “Additional Non-Asset Directories to Package” and do not add any starting or trailing slashes to the directory name.

& hardware cursor path in my case was Slate/DefaultPointer where cursor was DefaultPointer.png

In my packed game it made Windows => ProjectName => Content => Slate => DefaultPointer.png
So you can visually inspect that the file is copied over during the pack (it’s not in the pak file)