Hello
I am facing an issue where my hardware cursor is really tiny when the game runs at 4k resolution.
I am trying to understand the meaning of Multi-Resolution png Fallback mentioned in the Cursor Path of a hardware cursor. I’m using my default cursor png at 48x48. I’ve placed higher sized pngs of my cursor with the naming format mentioned in the image.
Is it so that the engine will automatically pick the best size png based on the current screen resolution? If so, then I’m afraid this isn’t working for me. If not, then is there any way to make the engine auto switch cursor sizes based on the screen resolution?
Thanks