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⭐🥇 Excellent Hitscan Component V2
A flexible Hitscan System designed for professional First Person Shooter (FPS) and Third Person Shooter (TPS) games. With its high-performance architecture and extensive customization options, it's designed to meet the needs of modern combat game development.
😍 What's New in V2
Rebuilt from Scratch: 10x faster than v1, clocking in at under 1 ms per hitscan.
Demo Map: Fully featured environment to test, tune, and understand every system in the pack.
Shooting Range: A clean, modern space for playtesting and calibrating your weapon setups. Perfect for your game, your players will love it!
Enhanced Piercing Logic: Wallbang anything using actor tags!
Advanced Hitmarker System: Visual feedback for body shots, head shots and eliminations.
Full VFX Setup: Muzzle Flashes, Bullet Tracers, Surface Impacts and decal support for three material types (Concrete, Metal and Flesh).
Procedural Pattern Generation: Setup your shooting pattern exactly as you wish!
Higher Flexibility: Either use Configs, Data Assets or Parameters. You decide.
Friendly Fire: The Hitscan Component detects team members!
Bone Damage Multipliers: Setup your own Damage Multipliers for immersive realism!
Ready-To-Use Turret System: Intelligent automated targeting and firing behavior that can be customized for your game.
Procedural Recoil (Lite): Minimal recoil animation system with camera shake for fast prototyping. Save time for your development.
Procedural Weapon Switch (Lite): Simple system to switch weapons using a simple Animation Blueprint.
Healthbar Component: Simplistic Healthbar that can be added to any actor!
🧱 Core Features!
Piercing Ability: Easily configure piercing depth and damage. Use Tags to make anything piercable.
Range Damage: Customize range damage loss for each of your weapons!
Versatile patterns: Choose between random, fixed, spread, or horizontal shot patterns.
Shot Spread Configuration: Fine-tune hitscan count, angle, and offsets.
Optional Ignore Aim Down Sights Socket: Perfect for High Recoil weapons.
Hits Actors Once: Unlike the 'MultiLineTraceByChannel' our 'OnPerformHitscan' will correctly count hits!
Multi Barrel Support: Perfect for Combat Roboters, Turrets, Drones or any type of crazy weapon system!
Bone-Specific Damage: Assign different damage values for body, head, limbs or any phyiscal body.
Hitmarker counter: Correctly counts the amount of confirmed hits. Must have for any Player Points system!
Correct Visual Feedback: No VFX after piercing an enemy!
Friendly Fire: Detects enemies or team members using actor tags.
👨💻 Replication
Replicated multiplayer examples including functional replicated Character and Inventory to jump start your project.
🎨 Visual Feedback
Full VFX Setup: Muzzle flashes, bullet tracers, surface impact effects, and decal support for 3 material types.
Hitmarker System: Visual feedback for body shots, headshots, and eliminations. Even works for piercing with shotguns!
Sniper Scope Material: Lightweight and ready to integrate into your scoped weapons.
🧪 Development Tools
Interactive Demo Map: Test and understand every system in the pack.
Shooting Range: Calibrate your weapon setups in a modern environment.
Turret Developer Map: Test every scenario and fit the turret to your needs.
🧠 Built For..
..Studios and advanced indie teams developing modern shooter combat games.
..Fast paced Action First Person Shooter(FPS) and Third Person Shooter(TPS) games.
..Projects requiring reliable, modular, and high-performance hitscan logic out of the box.
..YOU!
📚 Documentation and Tutorials
In Engine Documentation: Clear setup instructions and Blueprint organization. Designed to minimize onboarding time.
In Depth Documentation: AI powered GitBook assistent coming soon.
Tutorials: Detailed YouTube Videos coming after community feedback. Tell us what you want to see!
Need Assistance?
Join the EXCELLENT community for EXCELLENT support and to connect with other developers.
💬 Backed by Dev-Focused Support
Developed by HarderStudios, with personal support and direct integration assistance to ensure a smooth experience from day one.