Just tried to change the project directory, with minor success in Unreal Engine 5.0 Early Access 2.
Of course UE can start files from other directories, but launcher only discovers directories in the user/Documents folder named “Unreal Projects”. So I searched for references in registry and ini files, with no luck at all. Until I found two code files (.cs und cpp, don’t remember the names now) where the whole bunch is limited to user Documents directory and fixed name for project folder.
Can’t understand why this is not in registry or an ini file. Personally I like to have short folder names with no spaces or special chars, because this always, sooner or later, gets an issue.
Ok, I can fix my fork and rebuild all. I also can use symlink like MKLINK -J mydir “unreal project dir”. But this is not an solution, its a workaround.
Wouldn’t it be nice, if in UE5 release, this hard coded dependency is dropped either by ini or registry entry? Shouldn’t be to hard to do so.