Hard vs. soft edges

All,

I’m running into problems with smoothing the mesh I’m working on.

The mesh originally consisted of +10M poly’s, simplified and smoothed to 1M poly’s (and textured). I’m now left with sharp borders between the poly’s, which I want to soften. The object is a coated ceramic plate, which is super smooth.

Is there a way to create soft borders with Reality Capture? At this point, further smoothing no longer helps.

Thanks

Dear Bob,

what were your smoothing settings?

For the posted output something like:

  • Type: Strong
  • Style: All
  • Weight: 0.3
  • Iterations: 30

I tried smoothing the result further with 0.5 and 50, but there were no visible changes.

If you want to have smoother object, try to set also higher weight (10, 20, …) if there will be some difference.

There is no difference whatsoever unfortunately… 

The higher weight and less iterations is recommended for mesh smoothing.

If there are no changes, I think, you have to use some other modelling software for higher smoothing.