Hello everyone,
I have hard times to get the mouse position in my 2.5D platformer.
I tried multiples ways :
- Line trace by channel
- Line plane intersection
I assume my difficultiles comes from the fact
- My player can only move on X and Z
- My camera has an target arm length of 1200
- My camera has an absolute rotation of 0; -10; 90 (i think this is my main problem)
Can you help me?