In your selection screen, you can place character selection buttons (for example with portraits) and when the button is clicked, you can save that character class in your Game Instance class. Game Instance persists as long as the game session is running. After loading the level, you can get reference to your saved character class and spawn and possess it.
I’m trying to figure out a blueprint on how to have a character select screen before loading up the level. and if i die to change item and open up next game. I seem to have everything done except character select.
Does this mean I’m not able to blueprint my task?
Well i’m trying i’m able to figure everything out with my game but i’m troubled on saving the character class and transfer or loading level. My first go around i’m using blueprint since i don’t know unreal engine keywords much.
Okay I see more now. But when i make a game instance class and set a variable I cant find the variable.