To keep it short, i am making a simple vertical wall run and i am using the move component to here. i am using the Impact Normal of the facing wall for the rotation (that works) but for the location i want to use the Impact Point but subtract 30 units (my capsule’s radius) in order to stick the capsule to the wall. This doesn’t work very well because its not always - 30 from the X Vector, as i face another wall rotating 90*, that begin to apply to the Y… I don’t have big math studies so i am trying to explain the best i can. How can i subtract -30, regardless of the Impact Point’s world location?
Many regards,
Alex