Haptic Feedback: Best Practices and Documentation?

Is there any documentation available for Haptic Feedback? The closest I can find is Force Feedback, but there is a separate Haptics system in UE now.

My questions would include:

  • For OpenXR projects, which is more appropriate for VR controllers: Force Feedback or Haptic Feedback?
    ** My best guess is that Force Feedback is for “traditional” console controllers, and Haptics are for XR things?

  • What’s the “Frequency” property? I’m not noticing any difference between amplitude and frequency, but maybe it’s something that a subset of controllers support? I assume frequency is basically the amplitude multiplied by a sine wave of a certain frequency over time or something?

  • Is it “ok” to set Haptic values on Event Tick? I feel like it’s laggy but I’m not quite sure.

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