Rama
(Rama)
June 17, 2014, 12:46am
1
Dear Friends at Epic,
I just wanted to say wow! It’s awesome how easily we can expose our c++ custom UObject components to Blueprints to be added as components to any blueprint!
It is amazingly easy to do
and looks great!
Here’s a pic of what I am so happy about!
I have tutorial on this subject here:
After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...
Reading time: 1 mins 🕑
Likes: 8 ❤
Thanks for making this so easy to use Epic!
This really gives C++ programmers even more power to build a set of tools for the whole team to use via blueprints!
[FONT=Comic Sans MS]
Rama
ambershee
(ambershee)
June 17, 2014, 12:49am
2
All we need now are blueprintable components, hehe
Dig_Squid
(Dig_Squid)
June 17, 2014, 10:54am
3
As the roadmap says, it’s being worked on right now
James, I’m picturing you on stage as a stand-up comedian holding up a picture of the road map with a big circle around Blueprint components, saying “BOOM!”, dropping the mic and walking off the stage
ambershee
(ambershee)
June 17, 2014, 11:48pm
5
\o/
I should look at the roadmap more often
Zeustiak
(Zeustiak)
June 19, 2014, 8:31am
6
Am I the only one picturing Rama as Bob Ross saying “Happy little feedback” and “Happy little custom components”.