Dear Friends at Epic,
I just wanted to say wow! It’s awesome how easily we can expose our c++ custom UObject components to Blueprints to be added as components to any blueprint!
It is amazingly easy to do
and looks great!
Here’s a pic of what I am so happy about!
I have tutorial on this subject here:
Thanks for making this so easy to use Epic!
This really gives C++ programmers even more power to build a set of tools for the whole team to use via blueprints!
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