Hands not synced in IK retarget

Hello!
Just for some context, I’m trying to re-target animations from the free Mo-Cap Animations Pack on the Unreal Market place, to the default Quinn Mannequin.

Everything else is fine, besides the hands, where Quinn’s arms are more tucked in than is present in the animation, causing clipping issues.

Her ‘default pose’ has her arms more drawn in than the male mannequin, which might be the issue? But I’m very new to Unreal engine, so I’m not sure ^^

If I set the ‘Translation Mode’ to ‘Absolute’, then the hands line up, however it distorts the mesh of Quinn.

I’ll attach some screenshots below, to show the issue, and my settings- any help is much appreciated! But please keep in mind that I am a beginner, so you might have to explain things very simply ^^

Thanks!






Your retargeting Rotation has to match EXACTLY that of the target animation.
Set your pose up in a DCC by comparing bone rotation/roll.

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Thanks! I also found that ‘Blend to Source’ as a pretty useful as well.