[QUOTE=dmorgan;470789]
How to set these up with Razer Hydra exactly? Example in blue prints?
[/QUOTE]
Hi dmorgan,
here is a quick tutorial on how to setup Razer Hydra with Hands for VR: Basic.
“Hands for VR: Basic” and Razer Hydra
- Extract “Hands for VR: Basic”
- Download Hydra Plugin UE4.10: Plugin - C++ - Epic Developer Community Forums
- Extract Hydra Plugin into project folder
- Open project and check if Hydra Plugin is loaded
- In Content Browser, add new feature pack “First Person”
- Open FirstPersonBP\Blueprints\FirstPersonCharacter blueprint
- Delete Mesh1P and FP_Gun
- Add Motion Controller components under Capsule Component, set Left and Right
- Add Skeletal Meshes under Motion Controller compoments, rotate Z: -90
- Clean up blueprint: in Construction Script, delete “AttachTo” node. In Event Graph, unplug “InputAction Fire” and “InputTouch”
- Set GameMode in World Settings to FirstPersonGameMode
- Press Play and use Hydra!