Hands for VR and Fingers Solver - Support Thread

Hi YuriNK,
I have a question regarding ‘Apply VR input detailed’ node in the animation blueprint.

Just to give you some context, I have hands model working as expected when using ‘Apply VR input’ (pretty much followed your manual to get to that point), The hands are being solved correctly when interacting with other objects in the scene when using ‘Apply VR input’. Please see gif below:


hand_apply_vr_input

But when I use ‘Apply VR input detailed’ instead (with with a parameter filled in Pawn tick) it does not properly react anymore. See below:


hand_apply_vr_input_detailed

Any idea why would that be happening? Is this functionality supported?
Thanks