I want to set up a ragdoll-ish character, that is driven by animations, but blends in physics. So that collisions accurately follow the mesh, I am using the Physical Animation Component.
As you can see on the below video, everything works as intended, except that hands disconnect at wrists sometimes (This is more clearly visible starting form 00:30, at the very start I made physics asset forces completely ragdolly, to showcase that nothing else is disconnecting, except the hands)
The skeleton and physics asset seem set up correctly, so why is this happening, and why is it happening only to the hands?
All the info needed, including skeleton hierarchy, blueprint, and physics asset are showcased on the video.