Hello guys,
I’m continuing to learn UE5 and specifically how to correctly import DAZ character from a story I’ve created into UNREAL.
The character you see here is a Genesis 8.
Since I’m going for simple poses, here are the steps I followed :
- Posing the character in DAZ and sending it to Unreal with DAZ to Unreal setting. I exported it as an animation sequence 'for some reason, I never manage to make the “pose export” option to work)
- I did a retargeting since on the import the mesh was pretyy deformed.
- After that the problems that remained were : lots of clipping on the clothes and props (glasses and earring out of position)
- So I exported it in Blender (3.6.5) as an FBX, placed the glasses and earring correctly and fixed the clipping with the smoothing brush
- I reimported it in Unreal and as you can see, some problems remain. The base skeletal mesh looks ok but the pose still has a lot of clipping and the hands are completely deformed
My first guesses would be that either my export options from blender were wrong or I did the retargeting wrong.
Any help on this would be greatly appreciated
THanks a lot
