Recently been getting a lot of timeouts on the client-side from Steam. See example below:
[2020.07.06-20.17.00:637][291]LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 59.96, Real: 60.00, Good: 60.00, DriverTime: 13354.71, Threshold: 60.00, [UNetConnection] RemoteAddr: 76561199064913129:7777, Name: SteamNetConnection_2147482550, Driver: GameNetDriver SteamNetDriver_2147482551…
What’s the best way to handle these? The host server seems fine and keeps running the game as if nothing happens; it’s just the player that drops out. Ideally the player can continue without Steam and just keep pinging Steam until they manage to reconnect.