I am sure many of you already do this and I am wondering if it’s an issue with Blueprints or not.
At the moment I have:
-Point damage handling and bone hits
-Destroying the AI controller
-Destroying the collision capsule
-Setting blend physics weight to 0.0 after death
Problems I have:
-Setting simulate physics to false crashes the editor “setsimulatephysics (Mesh)”
-“dead” enemies keep on twitching on the ground
Any help much appreciated as I am bit stumped at the moment.