I am trying to achieve a fundamental concept in my project (i cant call it a game yet). i have a top-down camera and click to move system. what i want to do next is highlight objects and enemies the mouse is hovering. but in the future i want to extend it so i want to make it flexible with blue prints.
im planning to include:
- Highlight (change shader maybe? ) items (outline them) and enemies if the player is not in a select target or interact state.
- Click to move, if the clicked target is an enemy or item, approach it until the attack or interact range is reached
- if the player is going launch a projectile they should be able to select a target
- if the clicked target is not reachable, calculate the next available navigation point.
right now i have achieved nothing as I am a total noob in unreal engine. any tutorials or examples would be appreciated.