Hey,
I want to create a TCG in unreal where 2 players can battle each other using a deck of cards they built. I’m planning to have multiple phases for each player’s turn, like draw phase, main phase etc. What is the “best practice” approach to handle this logic on the game mode and game state BPs ?
Should the game state handle the current phase in the turn ? and if so how ? I was thinking about a state machine, but I want to know that I’m not missing something with the implementation of the game state and game mode.
Thanks!