I’m at a point where I want to implement some melee combat mechanics in my game, but I don’t know how to handle it. My biggest blocking factor seems to be that I do not have an animation to handle swinging a weapon. Animation is not something I have any real experience with and I wasn’t expecting to be blocked by it.
I have created an actor for my weapon and I have attached it to the static mesh of my character blueprint using a socket at the hand. I think I can handle the hit tests to be performed on the weapon itself when swinging it. I just don’t know how to swing it.
Is there any way I can do this without exporting the FBX assets and loading it into blender? I don’t mind a hack-y solution as long as I can avoid fumbling around with animations for days. I just want to create the mechanics for swinging the weapon so I can implement the core of melee combat - it doesn’t have to look pretty as long as I can go back later and add the animations to accompany it.