I have multiple cameras (thirdperson, topdown) in my game and want to keep my camera in a certain area of the map, whether its following a character or not.
So there is this CameraBlockingVolume class, but as far as i understand it can only be used for cameras with SpringArm attached to it.
My approach would be to create a custom volume, that can handle all camera collisions and add a collision component to my cameras.
Do i have to create 4 volumes for the edges of the bounds or can i use one volume with the “Hollow” attribute enabled?
edit: Btw. Is it possible to generate hit events with camera components? I tried if enabled simulate physics and generate hit events but it didnt work.