Im currently working on a 2d jump and run game and run into problems.
I want to make “Collision Layers”.
If you look at the Picture you can see two possible surfaces the Player can stand on (but the one hes not Standing on is Overlaping with the Player but not colliding…). which is no Problem cause those are different Objects, so i give them different collision types and Switch them in the Player on or off to enable Standing on without colliding with the other… but my Problem is now, that i want to have the same behaviour on a single sceleton mesh, like a Tree with different branches, that can overlap in this manner too.
Is there a way to specify different Collision types within the mesh or Physics actor to make this possible, and prevent a plaform that might be in this Position in the mesh from blocking the Player to stand on the lower one? (this Meshes are there to be animated.)
Thank you for your help and i hope you understand my Problem hard to describe.