plastik21
(plastik21)
August 16, 2020, 1:10pm
21
kwljunky:
Bump if it can be done.
Was curious, and apologies for reviving the old thread…but when you say world origin, does it mean the transform of the placed/detected plane, or is it the transform of the level itself? So 0,0,0 inside a normal non ar game?
Thanks,
No transform is applied to objects in scene. The alignment transform is applied to unreal camera only
Sorry for reviving this old thread again, but all images don’t seem to be there for me and i am quite lost at having only the text. Anybody can help with sharing the blueprints again?
Shinn92
(Shinn92)
July 28, 2021, 4:26am
23
I think this is linked in the helicopter youtube-video. This screenshot seems to be the one everybody is referring to:
Hi all! I’m experimenting with world alignment feature in new handheld AR template 4.19. And I can’t figure out what transform should I provide to SetAlignmentTransform node in order to move world origin to other spot. I’ve tried to provide inverse...
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btw pretty cool, that you made this work three years ago. Very helpful thanks!