Wanted to share some recent groom work: a broccoli fade (curly top + drop fade) built for MetaHumans, running as real-time strands in-engine.
Groomed in Houdini — guide curves first, then the tight curls come from high clump frequency at low amplitude, no simulation needed. Alembic export with width + root-UV attributes, binds to any MetaHuman via the wardrobe system.
I’ve made this one permanently free if anyone wants to use or dissect it: MetaHuman Broccoli Fade 2 | Fab
It’s part of a larger library of curly and textured MetaHuman styles I’m building Fab. Happy to answer grooming questions.




