I want to make the player hand to stick in the gun, i tried to make that using a socket but it doesnt work.
Part of anim BP:
Part of Anim graph:
And my socket:
THE RESULT
I want to make the player hand to stick in the gun, i tried to make that using a socket but it doesnt work.
Part of anim BP:
Part of Anim graph:
And my socket:
THE RESULT
In the details of your Two Bone IK node you do not have an Effector Target set.
See: TwoBoneIK
i already tried it, i just set it again to hand_r and i can’t see any difference
When the Effector Location Space property is set to Parent Bone Space or Bone Space you can select a bone from the character’s skeleton to use as the Effector Location. -Animation Blueprint Two Bone IK
Is your joint target location set to world space? (scroll-down in the details, it is not in view)
Is in bone space
You don’t have “allow stretching” enabled. If the socket is too far away for the hand to reach it, it will only point in its direction. Otherwise you probably have to change the angle of the gun so it isn’t pointing down as much but remains in range of the hand.
I enabled the option and It didn’t worked. Also I rotated the socket but then in some characters the gun is not in the correct place. So I want the gun to be the same for all characters