Hanako: Honor & Blade Early Access Push (Oct) | Need Maya Animator & UI/UMG Dev

Project Title:
Hanako: Honor & Blade

Description:
Hanako: Honor & Blade journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of warriors as they learn to master intuitive, directionally-driven swordplay to ensure victory over their foes. Our game features full skill trees per class to boost key stats and choose powerful abilities, engaging multi-map online campaigns and easy to learn but difficult to master combat that seeks to be more than slow gestural combat or simple hack-n-slash.

The artistic qualities and backstory of the game serve as a symbolic tribute to team lead Matt Canei’s late mother, and loved ones lost during the production of the game. The territories and war of the game represent an everlasting struggle of life-and-death, health-and-disease and the natural balance of opposing forces to metaphorically represent real life tragedies and to honor those lost.

We went on Steam Greenlight on January 28th, 2015 and were Greenlit within 9 days with nearly record-breaking statistics on the campaign. We are currently in the process of overhauling our character pipeline to allow for much higher quality animations, which we need you to bring them to life and get our combat feeling EPIC.

We have 8-9 months til our Early Access release in October and need a Maya animator and UI/UMG Dev to come in and help us get to the promise land.

Includes:
Beautiful, symbolic environments
Directionally-driven, fluid combat
Multiplayer “campaigns” across multiple maps

16422952_1293615444037976_8234555173094052162_o.png

Video: https://www.youtube.com/watch?v=Ltid-PsJ3Ls

Team Name:
+Mpact Games

Team Structure:
Matt Canei - Creative/Art Director (5 years AAA experience)
Connor McCarthy - Lead Writer/Lead Level Design/Co-Designer
Ajani Thomas - Lead Programmer

The three of us founded the project in 2008. We have a ~10 person team located in different parts of the US, Canada and Europe, we’d love for you to meet them rather than hear about them.

Skills Preferred:
Maya Animator

  • Experience animating with Maya Rigs
  • Experience with UDK/UE4’s animation system
  • Familiarity with Perforce/Version control
  • Great attitude and interest in the game

UI/UX Dev

  • Experience with UE4’s UMG system
  • Experience with C++ (not necessary if good in UMG/Blueprint)
  • Skill working with Wireframes/designs
  • Ability to prototype menus/systems cleanly.

Website:
http://www.hanakogame.com

Payment: All team members are entitled to a royalty payout contract and/or job offer (dependent on project success levels) based on their level of contribution to be signed at a later date, but before release. We may do additional single payments or contracts based on acquiring funding/kickstarter funds/etc. But, for now we are an unbudgeted project made up of AAA devs, pro software devs and we’re an extremely talented team capable of producing above a professional level.

Contact:
E-mail: matt@mpactgames.com
Skype: mattyfresh36 (I know its a terrible name)

Hi Guys

Have being following this project for a while already^^.
If part time job is ok, what is your minimum hours/week that you can accept for UI/UX Dev?

thanks,
B.R

Yes, since it’s post royalty - most of the team have day jobs and we work on the project at night. Usually, I’d say the average is 10 hours a week. The more tenured team members that have been with us since we started in 2013 probably average around 20 (project leadership, main programmers).

Our expectation would be roughly around 10, or we base it less on time and more on goals and assignments. So we’d look at a menu for example, and if its relatively agreed this should be ready by next team meeting then we go with that.

We have filled the UX Dev position, but are still LOOKING for a Maya Animator!

We have now re-opened both the UX Dev and Maya Animator positions. Please contact me if you’re interested.

We are still looking for awesome peeps to join our group.

I played the Demo for this game a few months back and it was really cool, and showed tons of potential. Such a cool, great game idea. Best of luck mates! :wink:

Thanks!

These spots still open.

We wanted to re-open this looking for Maya Animator!

Hi this is Félix I´m a professional animator/rigger looking for my next project.

This year I´ve worked for GenDesign (Last Guardian, Shadow of the Colossus) new game´s prototype and Instinct games (Ark survival Evolved)

Here is my reel (unfortunatelly I cant upload my work from this years projects since they haven´t been released yet)

[https://vimeo.com/261599205

Password: itsmemario](https://vimeo.com/261599205)

(My rigging skills are focused for game characters, including weapons, cloths, and a setup animator friendly. Unfortunately I´m not able to
make complex facial riggs)

If you have any question dont hesitate sending a message

If you have any question dont hesitate sending me a message,

Félix

We are looking for animators still!

We are actively seeking animators.